Rite of Passage

A 3rd-Person stealth game that features dramatic assassinations and an atmospheric temple during ancient Aztec civilizations.

I was able to compose some stealth and alert tracks for this project. I used a combination of timpani, and latin percussion items to create the eerie environment. When the enemy is alerted, the percussion picks up to give the player a sense of urgency. To create the unique panflute sound in the stealth loops, I automated pitch shifts on the notes to give the music some strange movement, which would reflect what the player was doing in gameplay.

Stealth Loops

Alert Status

Game Walkthrough:

You can download the game for free and access gameplay footage and more images below:

http://gameproject.fullsail.com/gpgames/index.php/2012/02/rite-of-passage/

    

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