Started working as a sound designer in March 2014 at Cubic Corporation creating assets and implementing audio for their Advanced Learning Solutions division. I am currently working on a variety of contracts as well as helping with the audio side of business development prototyping. Day to day work mostly consists and documenting sound coverage for projects, recording/editing/implementing lesson dialogue, and placing environment audio into Unreal Engine 4.
Here’s a video explaining goals and focus of Cubic Advanced Learning Solutions:
Also, this is link to the post about the current contract I am focused on: